AI Insights · Timothy · July 2022
Top 5 Boxing Games Performance in South America for Q2 2022
Explore the performance of the top 5 boxing games on a unified platform in South America during Q2 2022, with insights into downloads, revenue, and active users.
During the second quarter of 2022, the top 5 boxing games on a unified platform in South America showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting trends for each game.
EA SPORTS™ UFC® Mobile 2 saw a fluctuating revenue pattern, peaking at approximately $818 in the week of May 16. Weekly downloads remained relatively stable, with a notable spike to 88.3K in the final week of June. Active users showed a dip mid-quarter but recovered to 110K by the end of June.
Real Boxing 2 experienced a steady weekly revenue, peaking at $900 in mid-April. Downloads saw a consistent trend, with a slight decrease towards the end of June, settling at around 36.2K. Active users mirrored this trend, peaking at 92.3K in mid-April before gradually declining to 63.8K by late June.
Gym Heros: Fighting Game had minimal revenue fluctuations, with a peak of $9 in the last week of June. Downloads remained steady, averaging around 45K per week. Active users peaked at 173K in early May and gradually declined to 142K by the end of June.
Punchy Race: Run & Fight Game saw a minimal revenue increase, reaching up to $6 in early May. Downloads peaked at 77.6K in mid-May, with active users following a similar trend, peaking at 175K around the same period.
Idle Workout Master: MMA hero showed a gradual increase in weekly revenue, peaking at $56 in the final week of June. Downloads saw a significant increase in early May, reaching 59.9K. Active users peaked at 70.8K in mid-May and then saw a gradual decline, ending the quarter at 53.7K.
For more detailed insights, visit Sensor Tower.